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Pre-launch. This is a static marketing preview; accounts, dashboard, game servers, payments and support are not included.

Bedrock Edition · planned

Bedrock hosting for phone, console and Windows players.

Planned Bedrock Edition hosting built on the official Bedrock Dedicated Server, so mobile, console and Windows players connect natively. Nothing is provisioned today.

Bedrock at a glance

Status
Planned — not available
Planned software
Bedrock Dedicated Server
Not planned
PocketMine-MP, Nukkit
Client
Bedrock Edition clients
Live servers
0

Who this is for

Communities built on phones, consoles and Windows.

Bedrock Edition is what most younger players use, because it is the version on phones and consoles. Hosting it well means using official server software and being precise about what Bedrock cannot do.

Bedrock Edition runs on mobile, consoles and Windows. Its official server implementation, the Bedrock Dedicated Server, is published by Mojang Studios and is what we intend to run.

Bedrock is not a newer or lesser Java. It is a different edition with a different extension model. Add-ons and behaviour packs replace the plugin and mod ecosystems, and they operate on world resources rather than a server plugin API.

Planned support covers the official server only. Third-party Bedrock servers exist and are deliberately out of scope for the first release.

Software support

Official first. Third-party servers are not planned.

The distinction matters: third-party Bedrock servers are not the official software, do not implement every Bedrock feature, and have unrelated plugin ecosystems.

Bedrock server software support and its current state.
SoftwareMaintained bySupport statusWhy
Bedrock Dedicated ServerMojang StudiosPreview onlySelectable in the create-server preview. No Bedrock server binary, world or port allocation exists.
PocketMine-MPCommunityNot plannedNot planned. Supporting a second, unofficial Bedrock implementation would multiply compatibility work.
NukkitCommunityNot plannedNot planned. Out of scope for the first release.

Software names belong to their respective projects. Any future distribution must be checked against the relevant licence and the Minecraft EULA before it is offered to a customer.

Planned inclusions

What a Bedrock plan is meant to include.

  • The official Bedrock Dedicated Server software as the default
  • A dedicated IPv4 address and UDP port allocation
  • Bedrock-native version selection, pinned to a tested release
  • World import and export for .mcworld and world folders
  • Scheduled off-node backups with a tested restore path
  • A player allow-list and permission management, non-fictional

Every item above is a plan. None is implemented or selectable today.

Honest limits

No Java plugins or Java mods

Bedrock servers do not load Bukkit/Spigot plugins or Fabric/Forge mods. Any host that suggests otherwise is describing cross-play, not Bedrock server software.

Add-ons are not plugins

Bedrock add-ons and behaviour packs use a different model from Java. Installing them means editing world resources, and compatibility depends on the client version.

Console players have constraints

Console clients connect to dedicated servers, but some features differ by platform. Features that require a marketplace purchase cannot simply be installed server-side.

Fewer official server tools

The Bedrock Dedicated Server has less official server-side tooling than Java. Some operators work around this with third-party servers, which we are not planning to support at launch.

Cross-play

One world for Java and Bedrock players, if you accept the trade-offs.

Geyser can bridge Bedrock clients onto a Java server. That gives one world for a mixed group, but it is a Java server underneath — not Bedrock hosting.

What bridging gives you

  • Bedrock clients can join a Java world
  • One community instead of two
  • Java plugins and mods remain available on the host

What it does not give you

  • Bedrock add-ons do not run on the Java server
  • Some Java plugins assume Java client behaviour
  • An extra component to configure and maintain

Cross-play support is planned, not offered. If you specifically want Bedrock software and Bedrock add-ons, choose Bedrock hosting instead of a bridge.

Not sure which edition?

Start from the software, not the price.

The server software page lists every implementation we considered, what it actually supports, and which ones are deliberately not planned.

Pre-launch prototype · No live Minecraft server · No payment collected