FAQ · no marketing fog
Answers, without the marketing fog.
The short version
- No live hosting service exists.
- The full application repository has database-backed records; this static preview includes no accounts, dashboard or database.
- Pricing is proposed and not purchasable.
- No customers, revenue, funding or registration is claimed.
- No cloud resources or payment integrations exist.
This deployment is a static marketing preview. Answers about accounts and the dashboard describe the full application repository. Those routes are not part of this export.
No. This is a pre-launch prototype. The website, account system and dashboard are real software, and accounts, sessions and server records are stored in PostgreSQL when a database is configured. No Minecraft server is provisioned, no telemetry is measured, no payment is processed and there are no customers.
Dashboard server records come from PostgreSQL and are scoped to the signed-in account in the full application. They are records, not live servers: there is no process, network address, console or backup. This public preview is static and includes neither the dashboard nor a database connection.
In this public preview you can read every page, compare proposed plans and review the feature-status table. There is no account creation, dashboard or create-server form in this export. The full application repository adds a create-server preview that saves nothing, but those routes are not part of this deployment. You cannot start, stop or reach a Minecraft server.
No. There are zero customers, zero testimonials and no measured uptime. No counter, logo wall or percentage appears on this site, because publishing any of those before they are true would be a misrepresentation. No customer counts are planned until real customers exist and consent to being referenced.
For Java: Vanilla, Paper, Fabric and Forge. For Bedrock: the official Bedrock Dedicated Server. NeoForge, Purpur, Spigot, PocketMine-MP and Nukkit are deliberately not planned for the first release, and the server software page explains why for each one.
No. Paper, Fabric and Forge are Java server software. They do not load Bedrock add-ons and cannot run as Bedrock servers. A protocol bridge such as Geyser can let Bedrock clients connect to a Java server, but that is a translation layer, not Bedrock hosting.
No. They are two separate mod loaders for Java Edition. Mods written for Fabric do not load on Forge and vice versa. NeoForge is a separate fork of Forge used by newer modpacks. A server picks one extension ecosystem, and mixing them requires separate servers.
The planned launch region is Mumbai, India (AWS ap-south-1). Singapore and Frankfurt are planned for later phases. Latency figures on this site are planning estimates, not measurements, and no cloud resource has been created in any region.
Guided migration is planned, not implemented. The intended flow is a manual or assisted upload of the world folder, plugin or mod set and configuration, followed by a compatibility test start. Migration tooling and any migration fee are undecided. You cannot migrate anything today.
Each proposed plan lists a player-slot number, from 10 on Starter to 80 on Studio. Those are proposed limits, not tested capacity. Real player capacity depends far more on the software, the mod or plugin load and CPU single-core performance than on RAM alone, so the numbers may change after measurement.
One-click modpack installation is planned, not built. There is no file manager, modpack installer or real server filesystem in this prototype. Arbitrary modpack support is also harder than it looks: each pack pins a Minecraft version, a loader version and a specific mod set.
Billing is not implemented. The intended model is a monthly subscription in Indian Rupees with an optional annual term, likely through an India-compatible payment provider. Provider selection, tax treatment, invoicing and refund behaviour are all still open decisions.
No. All prices are proposed and are not an offer. They exclude applicable taxes, the annual discount is illustrative arithmetic, and an internal cost estimate suggests the lower tiers may not cover infrastructure cost. No payment is requested anywhere on this site.
A limited trial or demo is under consideration but not decided. Any trial would need resource limits, abuse controls and a clear end state so it cannot become an indefinite free service. Nothing is available to trial today.
Support is planned to start with email and a knowledge base, with a target response time during Indian business hours. 24/7 staffing is not committed. No support operation exists today. The contact page states whether a monitored email address has been configured for this deployment.
The contact page publishes an email address only when the project operator has configured a real, monitored mailbox at build time. If no address is shown, none exists. The site does not provide a contact form, live chat or phone number.
In the full application, yes — when the database is configured and the migration has been applied. Registration creates a PostgreSQL user with an Argon2id password hash, and login creates a server-side session in an HttpOnly cookie. This public preview does not include signup, login, the dashboard or a database. No Minecraft server, subscription or payment is created anywhere.
In the full application, not yet: password reset, email verification, multi-factor authentication, profile editing and account deletion are unimplemented. This public preview has no accounts at all, so there is nothing to recover or delete.
They are published drafts, clearly marked as drafts. They are not in force, have not had qualified legal review, and create no obligation for anyone. They are published so the gaps are reviewable rather than hidden. No company registration, address or GST number is claimed.
No. Minecraft Hosting India is an independent project and is not affiliated with, endorsed by or sponsored by Mojang Studios or Microsoft. Minecraft is a trademark of Mojang Studios, and no official logos are used on this site.
Still curious?
Read the status instead of guessing.
The feature status page lists what is implemented, what is simulated and what is planned. No account is needed for this public preview.
Pre-launch prototype · No live Minecraft server · No payment collected